3 import net.minecraft.src.NetworkManager;
\r
4 import net.minecraft.src.Packet250CustomPayload;
\r
5 import cpw.mods.fml.common.network.IPacketHandler;
\r
6 import cpw.mods.fml.common.network.Player;
\r
9 * サーバーとクライアントのデータの同期に必要なクラス
\r
13 public class PacketHandler implements IPacketHandler {
\r
16 public void onPacketData(NetworkManager manager, Packet250CustomPayload packet, Player player){}
\r