\r
#endregion\r
\r
+ #region EnableWindow(\83R\83\81\83\93\83g\83A\83E\83g)\r
+// /// <summary>\r
+// /// \8ew\92è\82³\82ê\82½\83R\83\93\83g\83\8d\81[\83\8b(\83E\83B\83\93\83h\83E)\82Ö\82Ì\81A\r
+// /// \83L\81[\83{\81[\83h\93ü\97Í\82¨\82æ\82Ñ\83}\83E\83X\93ü\97Í\82ð\97L\8cø\89»\82Ü\82½\82Í\96³\8cø\89»\r
+// /// </summary>\r
+// /// <param name="control">\91Î\8fÛ\82Ì\83R\83\93\83g\83\8d\81[\83\8b\82Ì\83n\83\93\83h\83\89</param>\r
+// /// <param name="bEnable">\97L\8cø\82É\82·\82é\82©\96³\8cø\82É\82·\82é\82©\82ð\8ew\92è</param>\r
+// /// <returns>\92¼\91O\82É\83E\83B\83\93\83h\83E\82ª\96³\8cø\8fó\91Ô\82¾\82Á\82½\8fê\8d\87\82Ítrue\82ð\95Ô\82·</returns>\r
+// public static bool Control_EnableWindow(Control ctrl, bool bEnable)\r
+// {\r
+// try {\r
+// return EnableWindow(ctrl.Handle, bEnable);\r
+// } catch {\r
+// ctrl.Enabled = bEnable;\r
+// return true;\r
+// }\r
+// }\r
+// \r
+// /// <summary>\r
+// /// \8ew\92è\82³\82ê\82½\83R\83\93\83g\83\8d\81[\83\8b(\83E\83B\83\93\83h\83E)\82Ö\82Ì\81A\r
+// /// \83L\81[\83{\81[\83h\93ü\97Í\82¨\82æ\82Ñ\83}\83E\83X\93ü\97Í\82ð\97L\8cø\89»\82Ü\82½\82Í\96³\8cø\89»\r
+// /// </summary>\r
+// /// <param name="control">\91Î\8fÛ\82Ì\83R\83\93\83g\83\8d\81[\83\8b\82Ì\83n\83\93\83h\83\89</param>\r
+// /// <param name="bEnable">\97L\8cø\82É\82·\82é\82©\96³\8cø\82É\82·\82é\82©\82ð\8ew\92è</param>\r
+// /// <returns>\92¼\91O\82É\83E\83B\83\93\83h\83E\82ª\96³\8cø\8fó\91Ô\82¾\82Á\82½\8fê\8d\87\82Ítrue\82ð\95Ô\82·</returns>\r
+// [DllImport("user32.dll")]\r
+// public static extern bool EnableWindow(IntPtr hWnd, bool bEnable);\r
+ #endregion\r
+ \r
[DllImport("user32.dll", CharSet=CharSet.Auto)]\r
internal static extern IntPtr SendMessage( IntPtr hWnd, UInt32 Msg, UInt32 wParam, UInt32 lParam);\r
\r