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add alchemy simulator
[amulettoolsmh4/main.git] / view / constnumbers.py
index c6fd422..b897a13 100644 (file)
@@ -20,12 +20,17 @@ KEY_AMULET2 = u"amulet2"
 KEY_AMULET3 = u"amulet3"
 KEY_THRESHOLD1 = u"threshold1"
 KEY_THRESHOLD2 = u"threshold2"
+KEY_NAZO = u"nazo"
+KEY_KOMYOU = u"komyou"
+KEY_INISHIE = u"inishie"
+KEY_TENUN = u"tenun"
 KEY_TENUN555 = u"tenun555"
 KEY_TENUN888 = u"tenun888"
 AMULET_NAME_TO_SHORT_NAME_DICT = {NAME_AMULET0:SHORT_NAME_AMULET0, 
         NAME_AMULET1:SHORT_NAME_AMULET1, NAME_AMULET2:SHORT_NAME_AMULET2, NAME_AMULET3:SHORT_NAME_AMULET3}
 AMULET_SHORT_NAME_TO_NAME_DICT = {SHORT_NAME_AMULET0:NAME_AMULET0, 
         SHORT_NAME_AMULET1:NAME_AMULET1, SHORT_NAME_AMULET2:NAME_AMULET2, SHORT_NAME_AMULET3:NAME_AMULET3}
+VAL_NO_SKILL = u"なし"
 
 # skill2 grid
 DICT_SKILL2_GRID_COL = {KEY_AMULET1:0, KEY_AMULET2:1, KEY_AMULET3:2, KEY_THRESHOLD1:3, KEY_THRESHOLD2:4}
@@ -34,17 +39,47 @@ NUM_SKILL2_GRID_ROW = 7
 LABEL_FORMAT_SKILL2_GRID_ROW = u"{0}枠目"
 NUM_SEED1_GRID_COL = 7
 
-# seed1 grid
-LABEL_FORMAT_SEED1_GRID_ROW = u"No. {0}"
-LABEL_FORMAT_SEED1_GRID_COL1 = u"SEED1"
-LABEL_FORMAT_SEED1_GRID_COL2 = u"個数"
-LABEL_FORMAT_SEED1_GRID_COL_AFTER2 = u"{0}枠目"
-NUM_SEED1_GRID_COL = 9
-NUM_SEED1_GRID_ROW = 50
-
-VAL_NO_SKILL = u"なし"
-
-SKILL_SEARCH_PAGE = 1
+# skill1 grid
+LABEL_FORMAT_SKILL1_GRID_ROW = u"No. {0}"
+LABEL_FORMAT_SKILL1_GRID_COL1 = u"SEED1"
+LABEL_FORMAT_SKILL1_GRID_COL2 = u"個数"
+LABEL_FORMAT_SKILL1_GRID_COL_AFTER2 = u"{0}枠目"
+NUM_SKILL1_GRID_COL = 9
+NUM_SKILL1_GRID_ROW = 50
+
+# simulator grid
+LABEL_FORMAT_SIMULATOR_GRID_ROW1 = u"なぞの錬金"
+LABEL_FORMAT_SIMULATOR_GRID_ROW2 = u"光明の錬金"
+LABEL_FORMAT_SIMULATOR_GRID_ROW3 = u"いにしえの錬金"
+LABEL_FORMAT_SIMULATOR_GRID_ROW4 = u"天運の錬金: 1枠目"
+LABEL_FORMAT_SIMULATOR_GRID_ROW5 = u"天運の錬金: 2枠目"
+LABEL_FORMAT_SIMULATOR_GRID_ROW6 = u"天運の錬金: 3枠目"
+LABEL_FORMAT_SIMULATOR_GRID_ROW7 = u"天運の錬金: 4枠目"
+LABEL_FORMAT_SIMULATOR_GRID_ROW8 = u"天運の錬金: 5枠目"
+LABEL_FORMAT_SIMULATOR_GRID_ROW9 = u"天運の錬金: 6枠目"
+LABEL_FORMAT_SIMULATOR_GRID_ROW10 = u"天運の錬金: 7枠目"
+LABEL_FORMAT_SIMULATOR_GRID_COL1 = u"護石名"
+LABEL_FORMAT_SIMULATOR_GRID_COL2 = u"スキル1"
+LABEL_FORMAT_SIMULATOR_GRID_COL3 = u"値"
+LABEL_FORMAT_SIMULATOR_GRID_COL4 = u"スキル2"
+LABEL_FORMAT_SIMULATOR_GRID_COL5 = u"値"
+LABEL_FORMAT_SIMULATOR_GRID_COL6 = u"スロット数"
+NUM_SIMULATOR_GRID_COL = 6
+NUM_SIMULATOR_GRID_ROW = 10
+SIMULATOR_GRID_SKILL_NAME_COLS = [1,3]
+SIMULATOR_GRID_ROW_DICT = {KEY_NAZO:0, KEY_KOMYOU:1, KEY_INISHIE:2, KEY_TENUN:(3,4,5,6,7,8,9)}
+
+# amulet seed2s grid
+LABEL_FORMAT_AMULET_SEED2S_GRID_COL1 = u"錬金の種類"
+NUM_AMULET_SEED2S_GRID_COL = 1
+
+LABEL_FORMAT_AMULET_SEED1S_GRID_COL1 = u"天運555"
+LABEL_FORMAT_AMULET_SEED1S_GRID_COL2 = u"天運888"
+NUM_AMULET_SEED1S_GRID_COL = 2
+
+# page index
+SKILL2_SEARCH_PAGE = 1
+SKILL1_SEARCH_PAGE = 3
 
 # skill vals
 SLOT_MIN = 1
@@ -73,6 +108,7 @@ THRESHOLD2_MAX = 100
 
 # xrc file
 XRC_GAUGE_DIALOG = u"gaugedialog.xrc"
+XRC_MEMO_DIALOG = u"memodialog.xrc"
 XRC_MAIN_FRAME = u"mainframe.xrc"
 
 # for about