self.notebook_amulet_view.set_skillminmax_dict(self._skill_names, self._amulet_names, self._minmax_dict)
self.notebook_amulet_view.bind_button_search(self.OnClickAmuletSearch)
self.notebook_amulet_view.bind_button_clear(self.OnClickAmuletClear)
- self.notebook_amulet_view.bind_button_skill2(self.OnClickSkill2SearchFromAmulet)
+ self.notebook_amulet_view.bind_button_simulate(self.OnClickSimulateFromAmulet)
self.notebook_amulet_view.set_selected_amulet(True, view.NAME_AMULET1)
def OnClickAmuletSearch(self, evt):
u""" search seeds from amulet condition """
search_type = self.notebook_amulet_view.get_selected_search_type()
+ skill1_name, skill2_name = self.notebook_amulet_view.get_skill_names()
+ skill1_val, skill2_val = self.notebook_amulet_view.get_skill_values()
+ slot_num = self.notebook_amulet_view.get_slot_value()
+ amulet_name = self.notebook_amulet_view.get_selected_amulet()
if search_type == view.SEARCH_TYPE_SEED2:
- skill1_name, skill2_name = self.notebook_amulet_view.get_skill_names()
- skill1_val, skill2_val = self.notebook_amulet_view.get_skill_values()
- slot_num = self.notebook_amulet_view.get_slot_value()
- amulet_name = self.notebook_amulet_view.get_selected_amulet()
suff_val, threshold, th1_seed2s, th2_seed2s = self.db_accessor.simple_select_seed2s_from_names(
amulet_name, skill1_name, skill1_val, skill2_name, skill2_val, slot_num)
self.notebook_amulet_view.set_result_only_seed2(suff_val, threshold, th1_seed2s, th2_seed2s)
- elif search_type == view.SEARCH_TYPE_SEED1_SEED2:
- pass
elif search_type == view.SEARCH_TYPE_FIXED_SEED2:
+ seed2 = self.notebook_amulet_view.get_fixed_seed2()
+ suff_val = self.db_accessor.get_sufficient_value(amulet_name, skill1_name, skill2_name, skill1_val, skill2_val)
+ threshold = self.db_accessor.select_threshold_from_sufficient(amulet_name, suff_val)[slot_num-1]
+ if seed2 is not None and skill2_name in self._skill_names:
+ seed1s_555, seed1s_888 = self.db_accessor.select_seed1s_from_fixed_seed2(seed2,
+ amulet_name, skill1_name, skill1_val, skill2_name, skill2_val, slot_num)
+ self.notebook_amulet_view.set_result_fixed_seed2(suff_val, threshold, seed2, seed1s_555, seed1s_888)
+ elif seed2 is None:
+ self._show_message_dialog(message=u"Seed2には数字を入力して下さい")
+ else:
+ self._show_message_dialog(message=u"第2スキルに何らかのスキルを指定してください")
+ elif search_type == view.SEARCH_TYPE_SEED1_SEED2:
+ u"""
+ suff_val = self.db_accessor.get_sufficient_value(amulet_name, skill1_name, skill2_name,
+ skill1_val, skill2_val)
+ if suff_val > 15:
+ result_dict = self.db_accessor.select_seed1s_from_names(amulet_name,
+ skill1_name, skill1_val, skill2_name, skill2_val, slot_num)
+ self.notebook_amulet_view.set_result_seeds(suff_val, result_dict)
+ else:
+ self._show_message_dialog(message=u"指定されたお守りの充足値が低いため、結果を表示しきれません")
+ """
pass
def OnClickAmuletClear(self, evt):
self.notebook_amulet_view.clear_grid()
self.notebook_amulet_view.clear_input_values()
- def OnClickSkill2SearchFromAmulet(self, evt):
+ def OnClickSimulateFromAmulet(self, evt):
u""" change page to skill search from amulet"""
- seed = self.notebook_amulet_view.get_grid_selected_seed2()
- if seed is not None:
- self.notebook_skill2_view.set_seed2_value(seed)
- self.frame_view.note_book.SetSelection(view.SKILL_SEARCH_PAGE)
- self.OnClickSkillSearch(evt)
+ values = self.notebook_amulet_view.get_selected_seeds()
+ if values is not None:
+ seed1, seed2 = values
+ self.notebook_simulator_view.set_seed_values(seed1, seed2)
+ self.frame_view.note_book.SetSelection(view.ALCHEMY_SIMULATE_PAGE)
+ if seed1 is not None and seed2 is not None:
+ tenun = self.notebook_amulet_view.get_selected_tenun_type()
+ self.notebook_simulator_view.set_tenun_radio_key(tenun)
+ self.OnClickSimulatorSearch(evt)
+ else:
+ self._show_message_dialog(message=u"有効な行を選択してください")
u""" settings' event """
def OnClickSettingOK(self, evt):