From 2208f8645b16a20cd6098986c6b65251a62fba4e Mon Sep 17 00:00:00 2001 From: Deskull Date: Sun, 9 Sep 2018 08:53:59 +0900 Subject: [PATCH] =?utf8?q?[Refactor]=20#37353=E3=80=80=E3=82=B2=E3=83=BC?= =?utf8?q?=E3=83=A0=E3=82=AA=E3=83=97=E3=82=B7=E3=83=A7=E3=83=B3=E5=AE=9A?= =?utf8?q?=E7=BE=A9=E3=82=92=20gameoption.c/h=20=E3=81=B8=E6=95=B4?= =?utf8?q?=E7=90=86=E3=80=82=20/=20Move=20definition=20of=20game=20options?= =?utf8?q?=20in=20game=20to=20gameoption.c/h.?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- Hengband_vcs2015/Hengband/Hengband.vcxproj | 2 + Hengband_vcs2015/Hengband/Hengband.vcxproj.filters | 6 + src/gameoption.c | 389 +++++++++++++++++++++ src/gameoption.h | 196 +++++++++++ src/tables.c | 387 -------------------- src/variable.c | 195 ----------- 6 files changed, 593 insertions(+), 582 deletions(-) create mode 100644 src/gameoption.c create mode 100644 src/gameoption.h diff --git a/Hengband_vcs2015/Hengband/Hengband.vcxproj b/Hengband_vcs2015/Hengband/Hengband.vcxproj index 4b208a976..6e2ba7142 100644 --- a/Hengband_vcs2015/Hengband/Hengband.vcxproj +++ b/Hengband_vcs2015/Hengband/Hengband.vcxproj @@ -162,6 +162,7 @@ + @@ -223,6 +224,7 @@ + diff --git a/Hengband_vcs2015/Hengband/Hengband.vcxproj.filters b/Hengband_vcs2015/Hengband/Hengband.vcxproj.filters index f342be124..b3280a7aa 100644 --- a/Hengband_vcs2015/Hengband/Hengband.vcxproj.filters +++ b/Hengband_vcs2015/Hengband/Hengband.vcxproj.filters @@ -232,6 +232,9 @@ Source + + Source + @@ -331,6 +334,9 @@ Header + + Header + diff --git a/src/gameoption.c b/src/gameoption.c new file mode 100644 index 000000000..901b2acca --- /dev/null +++ b/src/gameoption.c @@ -0,0 +1,389 @@ +#include "angband.h" +#include "gameoption.h" + +/*! + * @brief ƒIƒvƒVƒ‡ƒ“ƒe[ƒuƒ‹ / + * Available Options + */ +const option_type option_info[] = +{ + /*** Input Options ***/ + + { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0, + "rogue_like_commands", _("ƒ[ƒO•—ƒL[”z’u‚ðŽg—p‚·‚é", "Rogue-like commands") }, + + { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5, + "always_pickup", _("í‚ɃAƒCƒeƒ€‚ðE‚¤" , "Pick things up by default") }, + + { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3, + "carry_query_flag", _("ƒAƒCƒeƒ€‚ðE‚¤‘O‚ÉŠm”F‚·‚é", "Prompt before picking things up") }, + + { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1, + "quick_messages", _("ƒNƒCƒbƒNEƒƒbƒZ[ƒW‚ðŽg—p‚·‚é", "Activate quick messages") }, + + { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6, + "auto_more", _("ƒL[‘Ò‚¿‚µ‚È‚¢‚ŘA‘±‚сƒbƒZ[ƒW‚ð•\Ž¦‚·‚é", "Automatically clear '-more-' prompts") }, + + { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7, + "command_menu", _("ƒƒjƒ…[‚É‚æ‚èƒRƒ}ƒ“ƒh‘I‘ð‚ð—LŒø‚É‚·‚é", "Enable command selection menu") }, + + { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2, + "other_query_flag", _("°ã‚̃AƒCƒeƒ€‚ðŽg—p‚·‚é‚Æ‚«‚ÉŠm”F‚·‚é", "Prompt for floor item selection") }, + + { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4, + "use_old_target", _("í‚ɈȑO‚̃^[ƒQƒbƒg‚ðŽw’è‚·‚é", "Use old target by default") }, + + { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6, + "always_repeat", _("ƒRƒ}ƒ“ƒhŽ©“®ŒJ‚è•Ô‚µ", "Repeat obvious commands") }, + + { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3, + "confirm_destroy", _("u–³‰¿’lv‚ȃAƒCƒeƒ€‚ð”j‰ó‚·‚鎞Šm”F‚·‚é", "Prompt for destruction of known worthless items") }, + + { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4, + "confirm_wear", _("Žô‚í‚ꂽ•¨‚ð‘•”õ‚·‚鎞Šm”F‚·‚é", "Confirm to wear/wield known cursed items") }, + + { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9, + "confirm_quest", _("ƒNƒGƒXƒg‚ð’ú‚ß‚ÄŠK’i‚Å“¦‚°‚é‘O‚ÉŠm”F‚·‚é", "Prompt before exiting a quest level") }, + + { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5, + "target_pet", _("ƒyƒbƒg‚ðƒ^[ƒQƒbƒg‚É‚·‚é", "Allow targetting pets") }, + +#ifdef ALLOW_EASY_OPEN +{ &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7, +"easy_open", _("Ž©“®“I‚ɃhƒA‚ðŠJ‚¯‚é", "Automatically open doors") }, +#endif /* ALLOW_EASY_OPEN */ + +#ifdef ALLOW_EASY_DISARM +{ &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8, +"easy_disarm", _("Ž©“®“I‚É㩂ð‰ðœ‚·‚é", "Automatically disarm traps") }, +#endif /* ALLOW_EASY_DISARM */ + +#ifdef ALLOW_EASY_FLOOR /* TNB */ +{ &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9, +"easy_floor", _("°ã‚ŏd‚È‚Á‚½ƒAƒCƒeƒ€‚ðƒŠƒXƒg‚·‚é", "Display floor stacks in a list") }, +#endif /* ALLOW_EASY_FLOOR -- TNB */ + +{ &use_command, FALSE, OPT_PAGE_INPUT, 5, 10, +"use_command", _("uŽg‚¤(a)vƒRƒ}ƒ“ƒh‚ŃAƒCƒeƒ€‚ð‰½‚Å‚àŽg‚¦‚é", "Allow unified use command") }, + +{ &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29, +"over_exert", _("MP‚ª‘«‚è‚È‚­‚Ä‚à–‚–@‚É’§í‚·‚é", "Allow casting spells when short of mana") }, + +{ &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31, +"numpad_as_cursorkey", _("ƒGƒfƒBƒ^“à‚Ńeƒ“ƒL[‚ðƒJ[ƒ\ƒ‹ƒL[‚Æ‚µ‚ÄŽg‚¤", "Use numpad keys as cursor keys in editor mode") }, + +/*** Map Screen Options ***/ + +{ ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11, +"center_player", _("í‚ɃvƒŒƒCƒ„[‚𒆐S‚É’u‚­(*’x‚¢*)", "Center map while walking (*slow*)") }, + +{ ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12, +"center_running", _("‘–‚Á‚Ä‚¢‚鎞‚Å‚à’†S‚É’u‚­", "Centering even while running") }, + +{ &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28, +"view_yellow_lite", _("–¾‚©‚è‚͈̔͂ð“Á•Ê‚ȐF‚Å•\Ž¦‚·‚é", "Use special colors for torch-lit grids") }, + +{ &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29, +"view_bright_lite", _("Ž‹ŠE‚͈̔͂ð“Á•Ê‚ȐF‚Å•\Ž¦‚·‚é", "Use special colors for 'viewable' grids") }, + +{ &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30, +"view_granite_lite", _("•Ç‚ð“Á•Ê‚ȐF‚Å•\Ž¦‚·‚é(d‚¢)", "Use special colors for wall grids (slow)") }, + +{ &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31, +"view_special_lite", _("°‚ð“Á•Ê‚ȐF‚Å•\Ž¦‚·‚é(d‚¢)", "Use special colors for floor grids (slow)") }, + +{ &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6, +"view_perma_grids", _("–¾‚é‚¢êŠ‚Í‚»‚Ì‚Ü‚Ü‚É‚·‚é", "Map remembers all perma-lit grids") }, + +{ &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7, +"view_torch_grids", _("–¾‚©‚è‚ŏƂ炵‚½êŠ‚Í‚»‚Ì‚Ü‚Ü‚É‚·‚é", "Map remembers all torch-lit grids") }, + +{ &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8, +"view_unsafe_grids", _("ƒgƒ‰ƒbƒvŠ´’mÏ‚Ý‚Å‚È‚¢êŠ‚ð•\Ž¦‚·‚é", "Map marked by detect traps") }, + +{ &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17, +"view_reduce_view", _("ŠX‚Å‚ÍŽ‹–ì‚ð‹·‚­‚·‚é", "Reduce view-radius in town") }, + +{ &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23, +"fresh_before", _("˜A‘±ƒRƒ}ƒ“ƒh’†‚ɉæ–Ê‚ðÄ•`‰æ‚µ‘±‚¯‚é", "Flush output while continuous command") }, + +{ &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24, +"fresh_after", _("ƒRƒ}ƒ“ƒhŒã‚ɉæ–Ê‚ðí‚ɍĕ`‰æ‚µ‘±‚¯‚é", "Flush output after monster's move") }, + +{ &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25, +"fresh_message", _("ƒƒbƒZ[ƒW‚ÌŒã‚ɉæ–Ê‚ðÄ•`‰æ‚·‚é", "Flush output after every message") }, + +{ &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27, +"hilite_player", _("ƒvƒŒƒCƒ„[‚ɃJ[ƒ\ƒ‹‚ð‡‚í‚¹‚é", "Hilite the player with the cursor") }, + +{ &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8, +"display_path", _("–‚–@‚â–î‚Ì‹OÕ‚ð•\Ž¦‚·‚é", "Display actual path before shooting") }, + +/*** Text Display Options ***/ + +{ &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1, +"plain_descriptions", _("ƒAƒCƒeƒ€‚Ì‹Lq‚ðŠÈ—ª‚É‚·‚é", "Plain object descriptions") }, + +{ &plain_pickup, FALSE, OPT_PAGE_TEXT, 6, 6, +"plain_pickup", _("uE‚Á‚½vƒƒbƒZ[ƒW‚ðŠÈ—ª‰»‚·‚é", "Plain pickup messages(japanese only)") }, + +{ &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0, +"always_show_list", _("‘I‘ðŽž‚É‚Íí‚Ɉꗗ‚ð•\Ž¦‚·‚é", "Always show list when choosing items") }, + +{ &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7, +"depth_in_feet", _("ƒ_ƒ“ƒWƒ‡ƒ“‚̐[‚³‚ðƒtƒB[ƒg‚Å•\Ž¦‚·‚é", "Show dungeon level in feet") }, + +{ &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10, +"show_labels", _("‘•”õˆê——‚Å‘•”õêŠ‚ð•\Ž¦‚·‚é", "Show labels in object listings") }, + +{ &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11, +"show_weights", _("ƒAƒCƒeƒ€ˆê——‚ŏd—Ê‚ð•\Ž¦‚·‚é", "Show weights in object listings") }, + +{ &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0, +"show_item_graph", _("ƒAƒCƒeƒ€‚̃Vƒ“ƒ{ƒ‹‚ð•\Ž¦‚·‚é", "Show items graphics") }, + +{ &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12, +"equippy_chars", _("ƒXƒe[ƒ^ƒX‚É•¶Žš‚Å‘•”õ‚ð•\Ž¦‚·‚é", "Display 'equippy' chars") }, + +{ &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0, +"display_mutations", _("'C'ƒRƒ}ƒ“ƒh‚Å“Ë‘R•ÏˆÙ‚ð•\Ž¦‚·‚é", "Display mutations in 'C'haracter Display") }, + +{ &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26, +"compress_savefile", _("ƒZ[ƒuEƒtƒ@ƒCƒ‹’†‚̃ƒbƒZ[ƒW‚ðˆ³k‚·‚é", "Compress messages in savefiles") }, + +{ &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10, +"abbrev_extra", _("ƒAƒCƒeƒ€‚ɒljÁ‘ϐ«/”\—Í‚Ì—ªÌ‚ð‚Þ", "Describe obj's extra resistances by abbreviation") }, + +{ &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11, +"abbrev_all", _("ƒAƒCƒeƒ€‚É‘S‚Ă̑ϐ«/”\—Í‚Ì—ªÌ‚ð‚Þ", "Describe obj's all resistances by abbreviation") }, + +{ &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12, +"exp_need", _("ŽŸ‚̃Œƒxƒ‹‚É•K—v‚ÈŒoŒ±’l‚ð•\Ž¦‚·‚é", "Show the experience needed for next level") }, + +{ &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13, +"ignore_unview", _("Ž‹ŠEŠO‚̃‚ƒ“ƒXƒ^[‚̍s“®‚ð•\Ž¦‚µ‚È‚¢", "Ignore whenever any monster does") }, + +{ &show_ammo_detail, TRUE, OPT_PAGE_TEXT, 2, 14, +"show_ammo_detail", _("–î’e‚̃_ƒ[ƒW‚Ìà–¾‚ð•\Ž¦‚·‚é", "Show description of ammo damage") }, + +{ &show_ammo_no_crit, FALSE, OPT_PAGE_TEXT, 2, 15, +"show_ammo_no_crit", _("‰ïS‚ðl—¶‚µ‚È‚¢ê‡‚Ì–î’e‚̃_ƒ[ƒW‚ð•\Ž¦‚·‚é", "Show ammo damage with no critical") }, + +{ &show_ammo_crit_ratio, FALSE, OPT_PAGE_TEXT, 2, 16, +"show_ammo_crit_ratio", _("–î’e‚̉ïS”­¶—¦‚ð•\Ž¦‚·‚é", "Show critical ratio of ammo") }, + + +/*** Game-Play ***/ + +{ &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8, +"stack_force_notes", _("ˆÙ‚È‚é–Á‚̃AƒCƒeƒ€‚ð‚Ü‚Æ‚ß‚é", "Merge inscriptions when stacking") }, + +{ &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9, +"stack_force_costs", _("ˆÙ‚Ȃ銄ˆø•\Ž¦‚̃AƒCƒeƒ€‚ð‚Ü‚Æ‚ß‚é", "Merge discounts when stacking") }, + +{ &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5, +"expand_list", _("uˆê——vƒRƒ}ƒ“ƒh‚ðŠg’£‚·‚é", "Expand the power of the list commands") }, + +{ &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30, +"small_levels", _("”ñí‚ɏ¬‚³‚¢ƒtƒƒA‚̐¶¬‚ð‰Â”\‚É‚·‚é", "Allow unusually small dungeon levels") }, + +{ &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3, +"always_small_levels", _("í‚É”ñí‚ɏ¬‚³‚¢ƒtƒƒA‚𐶐¬‚·‚é", "Always create unusually small dungeon levels") }, + +{ &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31, +"empty_levels", _("‹ó‚Á‚ۂ́uƒAƒŠ[ƒivƒŒƒxƒ‹‚̐¶¬‚ð‰Â”\‚É‚·‚é", "Allow empty 'arena' levels") }, + +{ &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1, +"bound_walls_perm", _("ƒ_ƒ“ƒWƒ‡ƒ“‚ÌŠO•Ç‚ð‰i‹vŠâ‚É‚·‚é", "Boundary walls become 'permanent wall'") }, + +{ &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28, +"last_words", _("ƒLƒƒƒ‰ƒNƒ^[‚ªŽ€‚ñ‚¾ŽžˆâŒ¾‚ð‚Ì‚±‚·", "Leave last words when your character dies") }, + +#ifdef WORLD_SCORE +{ &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6, +"send_score", _("ƒXƒRƒAƒT[ƒo‚ɃXƒRƒA‚ð‘—‚é", "Send score dump to the world score server") }, +#endif + +{ &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11, +"allow_debug_opts", _("ƒfƒoƒbƒO/¼‹\ƒIƒvƒVƒ‡ƒ“‚ð‹–‰Â‚·‚é", "Allow use of debug/cheat options") }, + +/*** Disturbance ***/ + +{ &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16, +"find_ignore_stairs", _("ŠK’i‚͒ʉ߂·‚é", "Run past stairs") }, + +{ &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17, +"find_ignore_doors", _("ƒhƒA‚͒ʉ߂·‚é", "Run through open doors") }, + +{ &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18, +"find_cut", _("‹È‚èŠp‚ðŽÎ‚߂ɍŒZ‹——£‚Œʉ߂·‚é", "Run past known corners") }, + +{ &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18, +"check_abort", _("˜A‘±ƒRƒ}ƒ“ƒh‚̓L[“ü—Í‚Å’†’f‚·‚é", "Check for user abort while continuous command") }, + +{ &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20, +"flush_failure", _("—lX‚ȃ~ƒX”­¶Žž‚É“ü—Í‚ðƒNƒŠƒA‚·‚é", "Flush input on various failures") }, + +{ &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21, +"flush_disturb", _("áŠQ”­¶Žž‚É“ü—Í‚ðƒNƒŠƒA‚·‚é", "Flush input whenever disturbed") }, + +{ &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20, +"disturb_move", _("‚Ç‚±‚̃‚ƒ“ƒXƒ^[‚ª“®‚¢‚Ä‚às“®‚𒆎~‚·‚é", "Disturb whenever any monster moves") }, + +{ &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3, +"disturb_high", _("ƒŒƒxƒ‹‚̍‚‚¢ƒ‚ƒ“ƒXƒ^[‚ª“®‚¢‚½‚çs“®‚𒆎~‚·‚é", "Disturb whenever high-level monster moves") }, + +{ &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21, +"disturb_near", _("Ž‹ŠE“à‚̃‚ƒ“ƒXƒ^[‚ª“®‚¢‚½‚çs“®‚𒆎~‚·‚é", "Disturb whenever viewable monster moves") }, + +{ &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6, +"disturb_pets", _("Ž‹ŠE“à‚̃yƒbƒg‚ª“®‚¢‚½‚çs“®‚𒆎~‚·‚é", "Disturb when visible pets move") }, + +{ &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22, +"disturb_panel", _("‰æ–ʃXƒNƒ[ƒ‹Žž‚ɍs“®‚𒆎~‚·‚é", "Disturb whenever map panel changes") }, + +{ &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23, +"disturb_state", _("Ž©•ª‚̃Xƒe[ƒ^ƒX•Ï‰»Žž‚ɍs“®‚𒆎~‚·‚é", "Disturb whenever player state changes") }, + +{ &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24, +"disturb_minor", _("±×‚È‚±‚Æ‚ª‹N‚«‚Ä‚às“®‚𒆎~‚·‚é", "Disturb whenever boring things happen") }, + +{ &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14, +"ring_bell", _("ƒGƒ‰[Žž‚Ƀr[ƒv‰¹‚ð–‚炷", "Audible bell (on errors, etc)") }, + +{ &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27, +"disturb_trap_detect", _("ƒgƒ‰ƒbƒvŠ´’m”͈͊O‚ɏo‚é’¼‘O‚ɍs“®‚𒆎~‚·‚é", "Disturb when leaving trap detected area") }, + +{ &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25, +"alert_trap_detect", _("ƒgƒ‰ƒbƒvŠ´’m”͈͊O‚ɏo‚é’¼‘O‚ÉŒx‚·‚é", "Alert when leaving trap detected area") }, + +/*** Birth Options ***/ +{ &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0, +"manual_haggle", _("“X‚Å’lØ‚èŒðÂ‚ð‚·‚é", "Manually haggle in stores") }, + +{ &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31, +"easy_band", _("‰SŽÒ—pŠÈ’Pƒ‚[ƒh(*)", "Easy Mode (*)") }, + +{ &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14, +"smart_learn", _("ƒ‚ƒ“ƒXƒ^[‚ÍŽ¸”s‚ðŠwK‚·‚é(*)", "Monsters learn from their mistakes (*)") }, + +{ &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15, +"smart_cheat", _("ƒ‚ƒ“ƒXƒ^[‚̓vƒŒƒCƒ„[‚ÌŽã‚Ý‚ð“Ë‚­(*)", "Monsters exploit players weaknesses (*)") }, + +{ &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0, +"vanilla_town", _("Œ³‘c‚ÌŠX/ƒNƒGƒXƒg‚ƍr–ì‚È‚µ", "Use 'vanilla' town without quests and wilderness") }, + +{ &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1, +"lite_town", _("¬‹K–Í‚ÈŠX/r–ì‚È‚µ", "Use 'lite' town without a wilderness") }, + +{ &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2, +"ironman_shops", _("(“Sl—p)“X‚ðŽg—p‚µ‚È‚¢(*)", "Stores are permanently closed (*)") }, + +{ &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3, +"ironman_small_levels", _("(“Sl—p)í‚É”ñí‚ɏ¬‚³‚¢ƒtƒƒA‚𐶐¬(*)", "Always create unusually small dungeon levels (*)") }, + +{ &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4, +"ironman_downward", _("(“Sl—p)‹AŠÒ‚Əã‚èŠK’i‚È‚µ(*)", "Disable recall and use of up stairs (*)") }, + +{ &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8, +"ironman_empty_levels", _("(“Sl—p)í‚É‹ó‚Á‚ۂ̃AƒŠ[ƒiƒŒƒxƒ‹‚𐶐¬(*)", "Always create empty 'arena' levels (*)") }, + +{ &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12, +"ironman_rooms", _("(“Sl—p)í‚É•’Ê‚Å‚È‚¢•”‰®‚𐶐¬‚·‚é(*)", "Always generate very unusual rooms (*)") }, + +{ &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18, +"ironman_nightmare", _("(“Sl—p)ˆ«–²ƒ‚[ƒh(‚±‚ê‚Í‘S‚­•sð—‚Å‚·I)(*)", "Nightmare mode(it isn't even remotely fair!)(*)") }, + +{ &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13, +"left_hander", _("¶—˜‚«‚Å‚ ‚é", "Left-Hander") }, + +{ &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14, +"preserve_mode", _("“`à‚̃AƒCƒeƒ€‚ðŽæ‚蓦‚µ‚Ä‚àÄ¶¬‚³‚ê‚é(*)", "Preserve artifacts (*)") }, + +{ &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15, +"autoroller", _("”\—Í’l‚ɃI[ƒgƒ[ƒ‰[Žg—p(*)", "Allow use of autoroller for stats (*)") }, + +{ &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16, +"autochara", _("‘ÌŠi/’nˆÊ‚ɃI[ƒgƒ[ƒ‰[Žg—p", "Autoroll for weight, height and social status") }, + +{ &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3, +"powerup_home", _("‰ä‚ª‰Æ‚ðŠg’£‚·‚é(*)", "Increase capacity of your home (*)") }, + +/*** Easy Object Auto-Destroyer ***/ + +{ &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0, +"destroy_items", _("ƒAƒCƒeƒ€‚̊ȈՎ©“®”j‰ó‚ðŽg—p‚·‚é", "Use easy auto-destroyer") }, + +{ &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8, +"destroy_feeling", _("ŠÈˆÕŠÓ’肵‚½‚Æ‚«Ž©“®”j‰ó‚ð“K—p‚·‚é", "Apply auto-destroy as sense feeling") }, + +{ &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9, +"destroy_identify", _("ŠÓ’肵‚½‚Æ‚«Ž©“®”j‰ó‚ð“K—p‚·‚é", "Apply auto-destroy as identify an item") }, + +{ &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2, +"leave_worth", _("‰¿’l‚ª‚ ‚éƒAƒCƒeƒ€‚͉󂳂Ȃ¢", "Auto-destroyer leaves known worthy items") }, + +{ &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3, +"leave_equip", _("•Ší/–h‹ï‚͉󂳂Ȃ¢", "Auto-destroyer leaves weapons and armour") }, + +{ &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7, +"leave_chest", _("ŠJ••‚³‚ê‚Ä‚¢‚È‚¢” ‚͉󂳂Ȃ¢", "Auto-destroyer leaves closed chests") }, + +{ &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4, +"leave_wanted", _("Ü‹àŽñ‚ÌŽ€‘Ì/œ‚͉󂳂Ȃ¢", "Auto-destroyer leaves wanted corpses") }, + +{ &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5, +"leave_corpse", _("Ž€‘Ì/œ‚͉󂳂Ȃ¢", "Auto-destroyer leaves corpses and skeletons") }, + +{ &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6, +"leave_junk", _("‚ª‚ç‚­‚½‚͉󂳂Ȃ¢", "Auto-destroyer leaves junk") }, + +{ &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1, +"leave_special", _("Ží‘°/E‹Æ‚Å“Á•Ê‚É•K—v‚ȃAƒCƒeƒ€‚͉󂳂Ȃ¢", "Auto-destroyer leaves items your race/class needs") }, + +/*** Play-record Options ***/ + +{ &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11, +"record_fix_art", _("ŒÅ’èƒA[ƒeƒBƒtƒ@ƒNƒg‚Ì“üŽè‚ð‹L˜^‚·‚é", "Record fixed artifacts") }, + +{ &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12, +"record_rand_art", _("ƒ‰ƒ“ƒ_ƒ€ƒA[ƒeƒBƒtƒ@ƒNƒg‚Ì“üŽè‚ð‹L˜^‚·‚é", "Record random artifacts") }, + +{ &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13, +"record_destroy_uniq", _("ƒ†ƒj[ƒNƒ‚ƒ“ƒXƒ^[‚ð“|‚µ‚½‚Æ‚«‚ð‹L˜^‚·‚é", "Record when destroy unique monster") }, + +{ &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14, +"record_fix_quest", _("ŒÅ’èƒNƒGƒXƒg‚Ì’B¬‚ð‹L˜^‚·‚é", "Record fixed quests") }, + +{ &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15, +"record_rand_quest", _("ƒ‰ƒ“ƒ_ƒ€ƒNƒGƒXƒg‚Ì’B¬‚ð‹L˜^‚·‚é", "Record random quests") }, + +{ &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16, +"record_maxdepth", _("Å[ŠK‚ðXV‚µ‚½‚Æ‚«‚É‹L˜^‚·‚é", "Record movements to deepest level") }, + +{ &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17, +"record_stair", _("ŠK‚̈ړ®‚ð‹L˜^‚·‚é", "Record recall and stair movements") }, + +{ &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18, +"record_buy", _("ƒAƒCƒeƒ€‚̍w“ü‚ð‹L˜^‚·‚é", "Record purchased items") }, + +{ &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19, +"record_sell", _("ƒAƒCƒeƒ€‚Ì”„‹p‚ð‹L˜^‚·‚é", "Record sold items") }, + +{ &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20, +"record_danger", _("ƒsƒ“ƒ`‚É‚È‚Á‚½‚Æ‚«‚ð‹L˜^‚·‚é", "Record hitpoint warning") }, + +{ &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21, +"record_arena", _("ƒAƒŠ[ƒi‚ł̏Ÿ—˜‚ð‹L˜^‚·‚é", "Record arena victories") }, + +{ &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22, +"record_ident", _("–¢”»–¾‚̃AƒCƒeƒ€‚ÌŽ¯•Ê‚ð‹L˜^‚·‚é", "Record first identified items") }, + +{ &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23, +"record_named_pet", _("–¼‘O‚‚«ƒyƒbƒg‚̏î•ñ‚ð‹L˜^‚·‚é", "Record informations of named pets") }, + +/*** End of Table ***/ + +{ NULL, 0, 0, 0, 0, +NULL, NULL } +}; diff --git a/src/gameoption.h b/src/gameoption.h new file mode 100644 index 000000000..2c1dcc295 --- /dev/null +++ b/src/gameoption.h @@ -0,0 +1,196 @@ + +/* + * Software options (set via the '=' command). See "tables.c" + */ + +/*** Input Options ***/ + +bool rogue_like_commands; /* Rogue-like commands */ +bool always_pickup; /* Pick things up by default */ +bool carry_query_flag; /* Prompt before picking things up */ +bool quick_messages; /* Activate quick messages */ +bool auto_more; /* Automatically clear '-more-' prompts */ +bool command_menu; /* Enable command selection menu */ +bool other_query_flag; /* Prompt for floor item selection */ +bool use_old_target; /* Use old target by default */ +bool always_repeat; /* Repeat obvious commands */ +bool confirm_destroy; /* Prompt for destruction of known worthless items */ +bool confirm_wear; /* Confirm to wear/wield known cursed items */ +bool confirm_quest; /* Prompt before exiting a quest level */ +bool target_pet; /* Allow targetting pets */ + +#ifdef ALLOW_EASY_OPEN +bool easy_open; /* Automatically open doors */ +#endif + +#ifdef ALLOW_EASY_DISARM +bool easy_disarm; /* Automatically disarm traps */ +#endif + +#ifdef ALLOW_EASY_FLOOR +bool easy_floor; /* Display floor stacks in a list */ +#endif + +bool use_command; /* Allow unified use command */ +bool over_exert; /* Allow casting spells when short of mana */ +bool numpad_as_cursorkey; /* Use numpad keys as cursor key in editor mode */ + + + /*** Map Screen Options ***/ + +bool center_player; /* Center map while walking (*slow*) */ +bool center_running; /* Centering even while running */ +bool view_yellow_lite; /* Use special colors for torch-lit grids */ +bool view_bright_lite; /* Use special colors for 'viewable' grids */ +bool view_granite_lite; /* Use special colors for wall grids (slow) */ +bool view_special_lite; /* Use special colors for floor grids (slow) */ +bool view_perma_grids; /* Map remembers all perma-lit grids */ +bool view_torch_grids; /* Map remembers all torch-lit grids */ +bool view_unsafe_grids; /* Map marked by detect traps */ +bool view_reduce_view; /* Reduce view-radius in town */ +bool fresh_before; /* Flush output while continuous command */ +bool fresh_after; /* Flush output after monster's move */ +bool fresh_message; /* Flush output after every message */ +bool hilite_player; /* Hilite the player with the cursor */ +bool display_path; /* Display actual path before shooting */ + + + /*** Text Display Options ***/ + +bool plain_descriptions; /* Plain object descriptions */ +bool plain_pickup; /* Plain pickup messages(japanese only) */ +bool always_show_list; /* Always show list when choosing items */ +bool depth_in_feet; /* Show dungeon level in feet */ +bool show_labels; /* Show labels in object listings */ +bool show_weights; /* Show weights in object listings */ +bool show_item_graph; /* Show items graphics */ +bool equippy_chars; /* Display 'equippy' chars */ +bool display_mutations; /* Display mutations in 'C'haracter Display */ +bool compress_savefile; /* Compress messages in savefiles */ +bool abbrev_extra; /* Describe obj's extra resistances by abbreviation */ +bool abbrev_all; /* Describe obj's all resistances by abbreviation */ +bool exp_need; /* Show the experience needed for next level */ +bool ignore_unview; /* Ignore whenever any monster does */ + + + /*** Game-Play Options ***/ + +bool stack_force_notes; /* Merge inscriptions when stacking */ +bool stack_force_costs; /* Merge discounts when stacking */ +bool expand_list; /* Expand the power of the list commands */ +bool small_levels; /* Allow unusually small dungeon levels */ +bool always_small_levels; /* Always create unusually small dungeon levels */ +bool empty_levels; /* Allow empty 'arena' levels */ +bool bound_walls_perm; /* Boundary walls become 'permanent wall' */ +bool last_words; /* Leave last words when your character dies */ + +#ifdef WORLD_SCORE +bool send_score; /* Send score dump to the world score server */ +#endif + +bool allow_debug_opts; /* Allow use of debug/cheat options */ + + + /*** Disturbance Options ***/ + +bool find_ignore_stairs; /* Run past stairs */ +bool find_ignore_doors; /* Run through open doors */ +bool find_cut; /* Run past known corners */ +bool check_abort; /* Check for user abort while continuous command */ +bool flush_failure; /* Flush input on various failures */ +bool flush_disturb; /* Flush input whenever disturbed */ +bool disturb_move; /* Disturb whenever any monster moves */ +bool disturb_high; /* Disturb whenever high-level monster moves */ +bool disturb_near; /* Disturb whenever viewable monster moves */ +bool disturb_pets; /* Disturb when visible pets move */ +bool disturb_panel; /* Disturb whenever map panel changes */ +bool disturb_state; /* Disturb whenever player state changes */ +bool disturb_minor; /* Disturb whenever boring things happen */ +bool ring_bell; /* Audible bell (on errors, etc) */ +bool disturb_trap_detect; /* Disturb when leaving trap detected area */ +bool alert_trap_detect; /* Alert when leaving trap detected area */ + + + /*** Birth Options ***/ + +bool manual_haggle; /* Manually haggle in stores */ +bool easy_band; /* Easy Mode (*) */ +bool smart_learn; /* Monsters learn from their mistakes (*) */ +bool smart_cheat; /* Monsters exploit players weaknesses (*) */ +bool vanilla_town; /* Use 'vanilla' town without quests and wilderness */ +bool lite_town; /* Use 'lite' town without a wilderness */ +bool ironman_shops; /* Stores are permanently closed (*) */ +bool ironman_small_levels; /* Always create unusually small dungeon levels (*) */ +bool ironman_downward; /* Disable recall and use of up stairs (*) */ +bool ironman_empty_levels; /* Always create empty 'arena' levels (*) */ +bool ironman_rooms; /* Always generate very unusual rooms (*) */ +bool ironman_nightmare; /* Nightmare mode(it isn't even remotely fair!)(*) */ +bool left_hander; /* Left-Hander */ +bool preserve_mode; /* Preserve artifacts (*) */ +bool autoroller; /* Allow use of autoroller for stats (*) */ +bool autochara; /* Autoroll for weight, height and social status */ +bool powerup_home; /* Increase capacity of your home (*) */ +bool show_ammo_detail; /* Show Description of ammo damage */ +bool show_ammo_no_crit; /* Show No-crit damage of ammo */ +bool show_ammo_crit_ratio; /* Show critical ratio of ammo */ + + + + + /*** Easy Object Auto-Destroyer ***/ + +bool destroy_items; /* Use easy auto-destroyer */ +bool destroy_feeling; /* Apply auto-destroy as sense feeling */ +bool destroy_identify; /* Apply auto-destroy as identify an item */ +bool leave_worth; /* Auto-destroyer leaves known worthy items */ +bool leave_equip; /* Auto-destroyer leaves weapons and armour */ +bool leave_chest; /* Auto-destroyer leaves closed chests */ +bool leave_wanted; /* Auto-destroyer leaves wanted corpses */ +bool leave_corpse; /* Auto-destroyer leaves corpses and skeletons */ +bool leave_junk; /* Auto-destroyer leaves junk */ +bool leave_special; /* Auto-destroyer leaves items your race/class needs */ + + + /*** Play-record Options ***/ + +bool record_fix_art; /* Record fixed artifacts */ +bool record_rand_art; /* Record random artifacts */ +bool record_destroy_uniq; /* Record when destroy unique monster */ +bool record_fix_quest; /* Record fixed quests */ +bool record_rand_quest; /* Record random quests */ +bool record_maxdepth; /* Record movements to deepest level */ +bool record_stair; /* Record recall and stair movements */ +bool record_buy; /* Record purchased items */ +bool record_sell; /* Record sold items */ +bool record_danger; /* Record hitpoint warning */ +bool record_arena; /* Record arena victories */ +bool record_ident; /* Record first identified items */ +bool record_named_pet; /* Record informations of named pets */ +char record_o_name[MAX_NLEN]; +s32b record_turn; + + +/* Cheating options */ + +bool cheat_peek; /* Peek into object creation */ +bool cheat_hear; /* Peek into monster creation */ +bool cheat_room; /* Peek into dungeon creation */ +bool cheat_xtra; /* Peek into something else */ +bool cheat_know; /* Know complete monster info */ +bool cheat_live; /* Allow player to avoid death */ +bool cheat_save; /* Ask for saving death */ +bool cheat_diary_output; /* Detailed info to diary */ +bool cheat_turn; /* Peek turn */ + + +/* Special options */ + +byte hitpoint_warn; /* Hitpoint warning (0 to 9) */ +byte mana_warn; /* Mana color (0 to 9) */ + +byte delay_factor; /* Delay factor (0 to 9) */ + +bool autosave_l; /* Autosave before entering new levels */ +bool autosave_t; /* Timed autosave */ +s16b autosave_freq; /* Autosave frequency */ + diff --git a/src/tables.c b/src/tables.c index 9bafc5723..6b126bdbd 100644 --- a/src/tables.c +++ b/src/tables.c @@ -4921,393 +4921,6 @@ const cptr window_flag_desc[32] = }; -/*! - * @brief オプションテーブル / - * Available Options - */ -const option_type option_info[] = -{ - /*** Input Options ***/ - - { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0, - "rogue_like_commands", _("ローグ風キー配置を使用する", "Rogue-like commands") }, - - { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5, - "always_pickup", _("常にアイテムを拾う" , "Pick things up by default") }, - - { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3, - "carry_query_flag", _("アイテムを拾う前に確認する", "Prompt before picking things up") }, - - { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1, - "quick_messages", _("クイック・メッセージを使用する", "Activate quick messages") }, - - { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6, - "auto_more", _("キー待ちしないで連続でメッセージを表示する", "Automatically clear '-more-' prompts") }, - - { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7, - "command_menu", _("メニューによりコマンド選択を有効にする", "Enable command selection menu") }, - - { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2, - "other_query_flag", _("床上のアイテムを使用するときに確認する", "Prompt for floor item selection") }, - - { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4, - "use_old_target", _("常に以前のターゲットを指定する", "Use old target by default") }, - - { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6, - "always_repeat", _("コマンド自動繰り返し", "Repeat obvious commands") }, - - { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3, - "confirm_destroy", _("「無価値」なアイテムを破壊する時確認する", "Prompt for destruction of known worthless items") }, - - { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4, - "confirm_wear", _("呪われた物を装備する時確認する", "Confirm to wear/wield known cursed items") }, - - { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9, - "confirm_quest", _("クエストを諦めて階段で逃げる前に確認する", "Prompt before exiting a quest level") }, - - { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5, - "target_pet", _("ペットをターゲットにする", "Allow targetting pets") }, - -#ifdef ALLOW_EASY_OPEN - { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7, - "easy_open", _("自動的にドアを開ける", "Automatically open doors") }, -#endif /* ALLOW_EASY_OPEN */ - -#ifdef ALLOW_EASY_DISARM - { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8, - "easy_disarm", _("自動的に罠を解除する", "Automatically disarm traps") }, -#endif /* ALLOW_EASY_DISARM */ - -#ifdef ALLOW_EASY_FLOOR /* TNB */ - { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9, - "easy_floor", _("床上で重なったアイテムをリストする", "Display floor stacks in a list") }, -#endif /* ALLOW_EASY_FLOOR -- TNB */ - - { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10, - "use_command", _("「使う(a)」コマンドでアイテムを何でも使える", "Allow unified use command") }, - - { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29, - "over_exert", _("MPが足りなくても魔法に挑戦する", "Allow casting spells when short of mana") }, - - { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31, - "numpad_as_cursorkey", _("エディタ内でテンキーをカーソルキーとして使う", "Use numpad keys as cursor keys in editor mode") }, - - /*** Map Screen Options ***/ - - { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11, - "center_player", _("常にプレイヤーを中心に置く(*遅い*)", "Center map while walking (*slow*)") }, - - { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12, - "center_running", _("走っている時でも中心に置く", "Centering even while running") }, - - { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28, - "view_yellow_lite", _("明かりの範囲を特別な色で表示する", "Use special colors for torch-lit grids") }, - - { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29, - "view_bright_lite", _("視界の範囲を特別な色で表示する", "Use special colors for 'viewable' grids") }, - - { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30, - "view_granite_lite", _("壁を特別な色で表示する(重い)", "Use special colors for wall grids (slow)") }, - - { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31, - "view_special_lite", _("床を特別な色で表示する(重い)", "Use special colors for floor grids (slow)") }, - - { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6, - "view_perma_grids", _("明るい場所はそのままにする", "Map remembers all perma-lit grids") }, - - { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7, - "view_torch_grids", _("明かりで照らした場所はそのままにする", "Map remembers all torch-lit grids") }, - - { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8, - "view_unsafe_grids", _("トラップ感知済みでない場所を表示する", "Map marked by detect traps") }, - - { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17, - "view_reduce_view", _("街では視野を狭くする", "Reduce view-radius in town") }, - - { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23, - "fresh_before", _("連続コマンド中に画面を再描画し続ける", "Flush output while continuous command") }, - - { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24, - "fresh_after", _("コマンド後に画面を常に再描画し続ける", "Flush output after monster's move") }, - - { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25, - "fresh_message", _("メッセージの後に画面を再描画する", "Flush output after every message") }, - - { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27, - "hilite_player", _("プレイヤーにカーソルを合わせる", "Hilite the player with the cursor") }, - - { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8, - "display_path", _("魔法や矢の軌跡を表示する", "Display actual path before shooting") }, - - /*** Text Display Options ***/ - - { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1, - "plain_descriptions", _("アイテムの記述を簡略にする", "Plain object descriptions") }, - - { &plain_pickup, FALSE, OPT_PAGE_TEXT, 6, 6, - "plain_pickup", _("「拾った」メッセージを簡略化する", "Plain pickup messages(japanese only)") }, - - { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0, - "always_show_list", _("選択時には常に一覧を表示する", "Always show list when choosing items") }, - - { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7, - "depth_in_feet", _("ダンジョンの深さをフィートで表示する", "Show dungeon level in feet") }, - - { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10, - "show_labels", _("装備一覧で装備場所を表示する", "Show labels in object listings") }, - - { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11, - "show_weights", _("アイテム一覧で重量を表示する", "Show weights in object listings") }, - - { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0, - "show_item_graph", _("アイテムのシンボルを表示する", "Show items graphics") }, - - { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12, - "equippy_chars", _("ステータスに文字で装備を表示する", "Display 'equippy' chars") }, - - { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0, - "display_mutations", _("'C'コマンドで突然変異を表示する", "Display mutations in 'C'haracter Display") }, - - { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26, - "compress_savefile", _("セーブ・ファイル中のメッセージを圧縮する", "Compress messages in savefiles") }, - - { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10, - "abbrev_extra", _("アイテムに追加耐性/能力の略称を刻む", "Describe obj's extra resistances by abbreviation") }, - - { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11, - "abbrev_all", _("アイテムに全ての耐性/能力の略称を刻む", "Describe obj's all resistances by abbreviation") }, - - { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12, - "exp_need", _("次のレベルに必要な経験値を表示する", "Show the experience needed for next level") }, - - { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13, - "ignore_unview", _("視界外のモンスターの行動を表示しない", "Ignore whenever any monster does") }, - - { &show_ammo_detail, TRUE, OPT_PAGE_TEXT, 2, 14, - "show_ammo_detail", _("矢弾のダメージの説明を表示する", "Show description of ammo damage") }, - - { &show_ammo_no_crit, FALSE, OPT_PAGE_TEXT, 2, 15, - "show_ammo_no_crit", _("会心を考慮しない場合の矢弾のダメージを表示する", "Show ammo damage with no critical") }, - - { &show_ammo_crit_ratio, FALSE, OPT_PAGE_TEXT, 2, 16, - "show_ammo_crit_ratio", _("矢弾の会心発生率を表示する", "Show critical ratio of ammo") }, - - - /*** Game-Play ***/ - - { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8, - "stack_force_notes", _("異なる銘のアイテムをまとめる", "Merge inscriptions when stacking") }, - - { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9, - "stack_force_costs", _("異なる割引表示のアイテムをまとめる", "Merge discounts when stacking") }, - - { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5, - "expand_list", _("「一覧」コマンドを拡張する", "Expand the power of the list commands") }, - - { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30, - "small_levels", _("非常に小さいフロアの生成を可能にする", "Allow unusually small dungeon levels") }, - - { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3, - "always_small_levels", _("常に非常に小さいフロアを生成する", "Always create unusually small dungeon levels") }, - - { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31, - "empty_levels", _("空っぽの「アリーナ」レベルの生成を可能にする", "Allow empty 'arena' levels") }, - - { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1, - "bound_walls_perm", _("ダンジョンの外壁を永久岩にする", "Boundary walls become 'permanent wall'") }, - - { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28, - "last_words", _("キャラクターが死んだ時遺言をのこす", "Leave last words when your character dies") }, - -#ifdef WORLD_SCORE - { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6, - "send_score", _("スコアサーバにスコアを送る", "Send score dump to the world score server") }, -#endif - - { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11, - "allow_debug_opts", _("デバッグ/詐欺オプションを許可する", "Allow use of debug/cheat options") }, - - /*** Disturbance ***/ - - { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16, - "find_ignore_stairs", _("階段は通過する", "Run past stairs") }, - - { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17, - "find_ignore_doors", _("ドアは通過する", "Run through open doors") }, - - { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18, - "find_cut", _("曲り角を斜めに最短距離で通過する", "Run past known corners") }, - - { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18, - "check_abort", _("連続コマンドはキー入力で中断する", "Check for user abort while continuous command") }, - - { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20, - "flush_failure", _("様々なミス発生時に入力をクリアする", "Flush input on various failures") }, - - { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21, - "flush_disturb", _("障害発生時に入力をクリアする", "Flush input whenever disturbed") }, - - { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20, - "disturb_move", _("どこのモンスターが動いても行動を中止する", "Disturb whenever any monster moves") }, - - { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3, - "disturb_high", _("レベルの高いモンスターが動いたら行動を中止する", "Disturb whenever high-level monster moves") }, - - { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21, - "disturb_near", _("視界内のモンスターが動いたら行動を中止する", "Disturb whenever viewable monster moves") }, - - { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6, - "disturb_pets", _("視界内のペットが動いたら行動を中止する", "Disturb when visible pets move") }, - - { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22, - "disturb_panel", _("画面スクロール時に行動を中止する", "Disturb whenever map panel changes") }, - - { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23, - "disturb_state", _("自分のステータス変化時に行動を中止する", "Disturb whenever player state changes") }, - - { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24, - "disturb_minor", _("些細なことが起きても行動を中止する", "Disturb whenever boring things happen") }, - - { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14, - "ring_bell", _("エラー時にビープ音を鳴らす", "Audible bell (on errors, etc)") }, - - { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27, - "disturb_trap_detect", _("トラップ感知範囲外に出る直前に行動を中止する", "Disturb when leaving trap detected area") }, - - { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25, - "alert_trap_detect", _("トラップ感知範囲外に出る直前に警告する", "Alert when leaving trap detected area") }, - - /*** Birth Options ***/ - { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0, - "manual_haggle", _("店で値切り交渉をする", "Manually haggle in stores") }, - - { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31, - "easy_band", _("初心者用簡単モード(*)", "Easy Mode (*)") }, - - { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14, - "smart_learn", _("モンスターは失敗を学習する(*)", "Monsters learn from their mistakes (*)") }, - - { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15, - "smart_cheat", _("モンスターはプレイヤーの弱みを突く(*)", "Monsters exploit players weaknesses (*)") }, - - { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0, - "vanilla_town", _("元祖の街/クエストと荒野なし", "Use 'vanilla' town without quests and wilderness") }, - - { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1, - "lite_town", _("小規模な街/荒野なし", "Use 'lite' town without a wilderness") }, - - { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2, - "ironman_shops", _("(鉄人用)店を使用しない(*)", "Stores are permanently closed (*)") }, - - { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3, - "ironman_small_levels", _("(鉄人用)常に非常に小さいフロアを生成(*)", "Always create unusually small dungeon levels (*)") }, - - { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4, - "ironman_downward", _("(鉄人用)帰還と上り階段なし(*)", "Disable recall and use of up stairs (*)") }, - - { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8, - "ironman_empty_levels", _("(鉄人用)常に空っぽのアリーナレベルを生成(*)", "Always create empty 'arena' levels (*)") }, - - { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12, - "ironman_rooms", _("(鉄人用)常に普通でない部屋を生成する(*)", "Always generate very unusual rooms (*)") }, - - { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18, - "ironman_nightmare", _("(鉄人用)悪夢モード(これは全く不条理です!)(*)", "Nightmare mode(it isn't even remotely fair!)(*)") }, - - { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13, - "left_hander", _("左利きである", "Left-Hander") }, - - { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14, - "preserve_mode", _("伝説のアイテムを取り逃しても再生成される(*)", "Preserve artifacts (*)") }, - - { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15, - "autoroller", _("能力値にオートローラー使用(*)", "Allow use of autoroller for stats (*)") }, - - { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16, - "autochara", _("体格/地位にオートローラー使用", "Autoroll for weight, height and social status") }, - - { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3, - "powerup_home", _("我が家を拡張する(*)", "Increase capacity of your home (*)") }, - - /*** Easy Object Auto-Destroyer ***/ - - { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0, - "destroy_items", _("アイテムの簡易自動破壊を使用する", "Use easy auto-destroyer") }, - - { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8, - "destroy_feeling", _("簡易鑑定したとき自動破壊を適用する", "Apply auto-destroy as sense feeling") }, - - { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9, - "destroy_identify", _("鑑定したとき自動破壊を適用する", "Apply auto-destroy as identify an item") }, - - { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2, - "leave_worth", _("価値があるアイテムは壊さない", "Auto-destroyer leaves known worthy items") }, - - { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3, - "leave_equip", _("武器/防具は壊さない", "Auto-destroyer leaves weapons and armour") }, - - { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7, - "leave_chest", _("開封されていない箱は壊さない", "Auto-destroyer leaves closed chests") }, - - { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4, - "leave_wanted", _("賞金首の死体/骨は壊さない", "Auto-destroyer leaves wanted corpses") }, - - { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5, - "leave_corpse", _("死体/骨は壊さない", "Auto-destroyer leaves corpses and skeletons") }, - - { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6, - "leave_junk", _("がらくたは壊さない", "Auto-destroyer leaves junk") }, - - { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1, - "leave_special", _("種族/職業で特別に必要なアイテムは壊さない", "Auto-destroyer leaves items your race/class needs") }, - - /*** Play-record Options ***/ - - { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11, - "record_fix_art", _("固定アーティファクトの入手を記録する", "Record fixed artifacts") }, - - { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12, - "record_rand_art", _("ランダムアーティファクトの入手を記録する", "Record random artifacts") }, - - { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13, - "record_destroy_uniq", _("ユニークモンスターを倒したときを記録する", "Record when destroy unique monster") }, - - { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14, - "record_fix_quest", _("固定クエストの達成を記録する", "Record fixed quests") }, - - { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15, - "record_rand_quest", _("ランダムクエストの達成を記録する", "Record random quests") }, - - { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16, - "record_maxdepth", _("最深階を更新したときに記録する", "Record movements to deepest level") }, - - { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17, - "record_stair", _("階の移動を記録する", "Record recall and stair movements") }, - - { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18, - "record_buy", _("アイテムの購入を記録する", "Record purchased items") }, - - { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19, - "record_sell", _("アイテムの売却を記録する", "Record sold items") }, - - { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20, - "record_danger", _("ピンチになったときを記録する", "Record hitpoint warning") }, - - { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21, - "record_arena", _("アリーナでの勝利を記録する", "Record arena victories") }, - - { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22, - "record_ident", _("未判明のアイテムの識別を記録する", "Record first identified items") }, - - { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23, - "record_named_pet", _("名前つきペットの情報を記録する", "Record informations of named pets") }, - - /*** End of Table ***/ - - { NULL, 0, 0, 0, 0, - NULL, NULL } -}; - #ifdef JP /*! diff --git a/src/variable.c b/src/variable.c index 596d5085f..4917c661c 100644 --- a/src/variable.c +++ b/src/variable.c @@ -177,201 +177,6 @@ int leaving_quest = 0; bool reinit_wilderness = FALSE; -/* - * Software options (set via the '=' command). See "tables.c" - */ - -/*** Input Options ***/ - -bool rogue_like_commands; /* Rogue-like commands */ -bool always_pickup; /* Pick things up by default */ -bool carry_query_flag; /* Prompt before picking things up */ -bool quick_messages; /* Activate quick messages */ -bool auto_more; /* Automatically clear '-more-' prompts */ -bool command_menu; /* Enable command selection menu */ -bool other_query_flag; /* Prompt for floor item selection */ -bool use_old_target; /* Use old target by default */ -bool always_repeat; /* Repeat obvious commands */ -bool confirm_destroy; /* Prompt for destruction of known worthless items */ -bool confirm_wear; /* Confirm to wear/wield known cursed items */ -bool confirm_quest; /* Prompt before exiting a quest level */ -bool target_pet; /* Allow targetting pets */ - -#ifdef ALLOW_EASY_OPEN -bool easy_open; /* Automatically open doors */ -#endif - -#ifdef ALLOW_EASY_DISARM -bool easy_disarm; /* Automatically disarm traps */ -#endif - -#ifdef ALLOW_EASY_FLOOR -bool easy_floor; /* Display floor stacks in a list */ -#endif - -bool use_command; /* Allow unified use command */ -bool over_exert; /* Allow casting spells when short of mana */ -bool numpad_as_cursorkey; /* Use numpad keys as cursor key in editor mode */ - - -/*** Map Screen Options ***/ - -bool center_player; /* Center map while walking (*slow*) */ -bool center_running; /* Centering even while running */ -bool view_yellow_lite; /* Use special colors for torch-lit grids */ -bool view_bright_lite; /* Use special colors for 'viewable' grids */ -bool view_granite_lite; /* Use special colors for wall grids (slow) */ -bool view_special_lite; /* Use special colors for floor grids (slow) */ -bool view_perma_grids; /* Map remembers all perma-lit grids */ -bool view_torch_grids; /* Map remembers all torch-lit grids */ -bool view_unsafe_grids; /* Map marked by detect traps */ -bool view_reduce_view; /* Reduce view-radius in town */ -bool fresh_before; /* Flush output while continuous command */ -bool fresh_after; /* Flush output after monster's move */ -bool fresh_message; /* Flush output after every message */ -bool hilite_player; /* Hilite the player with the cursor */ -bool display_path; /* Display actual path before shooting */ - - -/*** Text Display Options ***/ - -bool plain_descriptions; /* Plain object descriptions */ -bool plain_pickup; /* Plain pickup messages(japanese only) */ -bool always_show_list; /* Always show list when choosing items */ -bool depth_in_feet; /* Show dungeon level in feet */ -bool show_labels; /* Show labels in object listings */ -bool show_weights; /* Show weights in object listings */ -bool show_item_graph; /* Show items graphics */ -bool equippy_chars; /* Display 'equippy' chars */ -bool display_mutations; /* Display mutations in 'C'haracter Display */ -bool compress_savefile; /* Compress messages in savefiles */ -bool abbrev_extra; /* Describe obj's extra resistances by abbreviation */ -bool abbrev_all; /* Describe obj's all resistances by abbreviation */ -bool exp_need; /* Show the experience needed for next level */ -bool ignore_unview; /* Ignore whenever any monster does */ - - -/*** Game-Play Options ***/ - -bool stack_force_notes; /* Merge inscriptions when stacking */ -bool stack_force_costs; /* Merge discounts when stacking */ -bool expand_list; /* Expand the power of the list commands */ -bool small_levels; /* Allow unusually small dungeon levels */ -bool always_small_levels; /* Always create unusually small dungeon levels */ -bool empty_levels; /* Allow empty 'arena' levels */ -bool bound_walls_perm; /* Boundary walls become 'permanent wall' */ -bool last_words; /* Leave last words when your character dies */ - -#ifdef WORLD_SCORE -bool send_score; /* Send score dump to the world score server */ -#endif - -bool allow_debug_opts; /* Allow use of debug/cheat options */ - - -/*** Disturbance Options ***/ - -bool find_ignore_stairs; /* Run past stairs */ -bool find_ignore_doors; /* Run through open doors */ -bool find_cut; /* Run past known corners */ -bool check_abort; /* Check for user abort while continuous command */ -bool flush_failure; /* Flush input on various failures */ -bool flush_disturb; /* Flush input whenever disturbed */ -bool disturb_move; /* Disturb whenever any monster moves */ -bool disturb_high; /* Disturb whenever high-level monster moves */ -bool disturb_near; /* Disturb whenever viewable monster moves */ -bool disturb_pets; /* Disturb when visible pets move */ -bool disturb_panel; /* Disturb whenever map panel changes */ -bool disturb_state; /* Disturb whenever player state changes */ -bool disturb_minor; /* Disturb whenever boring things happen */ -bool ring_bell; /* Audible bell (on errors, etc) */ -bool disturb_trap_detect; /* Disturb when leaving trap detected area */ -bool alert_trap_detect; /* Alert when leaving trap detected area */ - - -/*** Birth Options ***/ - -bool manual_haggle; /* Manually haggle in stores */ -bool easy_band; /* Easy Mode (*) */ -bool smart_learn; /* Monsters learn from their mistakes (*) */ -bool smart_cheat; /* Monsters exploit players weaknesses (*) */ -bool vanilla_town; /* Use 'vanilla' town without quests and wilderness */ -bool lite_town; /* Use 'lite' town without a wilderness */ -bool ironman_shops; /* Stores are permanently closed (*) */ -bool ironman_small_levels; /* Always create unusually small dungeon levels (*) */ -bool ironman_downward; /* Disable recall and use of up stairs (*) */ -bool ironman_empty_levels; /* Always create empty 'arena' levels (*) */ -bool ironman_rooms; /* Always generate very unusual rooms (*) */ -bool ironman_nightmare; /* Nightmare mode(it isn't even remotely fair!)(*) */ -bool left_hander; /* Left-Hander */ -bool preserve_mode; /* Preserve artifacts (*) */ -bool autoroller; /* Allow use of autoroller for stats (*) */ -bool autochara; /* Autoroll for weight, height and social status */ -bool powerup_home; /* Increase capacity of your home (*) */ -bool show_ammo_detail; /* Show Description of ammo damage */ -bool show_ammo_no_crit; /* Show No-crit damage of ammo */ -bool show_ammo_crit_ratio; /* Show critical ratio of ammo */ - - - - -/*** Easy Object Auto-Destroyer ***/ - -bool destroy_items; /* Use easy auto-destroyer */ -bool destroy_feeling; /* Apply auto-destroy as sense feeling */ -bool destroy_identify; /* Apply auto-destroy as identify an item */ -bool leave_worth; /* Auto-destroyer leaves known worthy items */ -bool leave_equip; /* Auto-destroyer leaves weapons and armour */ -bool leave_chest; /* Auto-destroyer leaves closed chests */ -bool leave_wanted; /* Auto-destroyer leaves wanted corpses */ -bool leave_corpse; /* Auto-destroyer leaves corpses and skeletons */ -bool leave_junk; /* Auto-destroyer leaves junk */ -bool leave_special; /* Auto-destroyer leaves items your race/class needs */ - - -/*** Play-record Options ***/ - -bool record_fix_art; /* Record fixed artifacts */ -bool record_rand_art; /* Record random artifacts */ -bool record_destroy_uniq; /* Record when destroy unique monster */ -bool record_fix_quest; /* Record fixed quests */ -bool record_rand_quest; /* Record random quests */ -bool record_maxdepth; /* Record movements to deepest level */ -bool record_stair; /* Record recall and stair movements */ -bool record_buy; /* Record purchased items */ -bool record_sell; /* Record sold items */ -bool record_danger; /* Record hitpoint warning */ -bool record_arena; /* Record arena victories */ -bool record_ident; /* Record first identified items */ -bool record_named_pet; /* Record informations of named pets */ -char record_o_name[MAX_NLEN]; -s32b record_turn; - - -/* Cheating options */ - -bool cheat_peek; /* Peek into object creation */ -bool cheat_hear; /* Peek into monster creation */ -bool cheat_room; /* Peek into dungeon creation */ -bool cheat_xtra; /* Peek into something else */ -bool cheat_know; /* Know complete monster info */ -bool cheat_live; /* Allow player to avoid death */ -bool cheat_save; /* Ask for saving death */ -bool cheat_diary_output; /* Detailed info to diary */ -bool cheat_turn; /* Peek turn */ - - -/* Special options */ - -byte hitpoint_warn; /* Hitpoint warning (0 to 9) */ -byte mana_warn; /* Mana color (0 to 9) */ - -byte delay_factor; /* Delay factor (0 to 9) */ - -bool autosave_l; /* Autosave before entering new levels */ -bool autosave_t; /* Timed autosave */ -s16b autosave_freq; /* Autosave frequency */ - /* * Dungeon variables -- 2.11.0