From: nomeu Date: Mon, 26 Jan 2015 11:04:02 +0000 (+0900) Subject: rename var v to refvs. X-Git-Tag: v0.37-rc2~19 X-Git-Url: http://git.sourceforge.jp/view?a=commitdiff_plain;h=4a7c627e612a9525e37c5cf3cc05a4b269c92da2;p=tdcgexplorer%2Ftso2mqo.git rename var v to refvs. --- diff --git a/TSOGeneratorRefBone.cs b/TSOGeneratorRefBone.cs index 99708f2..6b67302 100644 --- a/TSOGeneratorRefBone.cs +++ b/TSOGeneratorRefBone.cs @@ -68,7 +68,7 @@ namespace Tso2MqoGui List faces_2 = new List(); Heap bh = new Heap(); Heap vh = new Heap(); - Vertex[] v = new Vertex[3]; + Vertex[] refvs = new Vertex[3]; List vert_indices = new List(); Dictionary adding_bone_indices = new Dictionary(); List subs = new List(); @@ -97,16 +97,16 @@ namespace Tso2MqoGui continue; } - v[0] = refverts[vref[face.a]]; - v[1] = refverts[vref[face.b]]; - v[2] = refverts[vref[face.c]]; + refvs[0] = refverts[vref[face.a]]; + refvs[1] = refverts[vref[face.b]]; + refvs[2] = refverts[vref[face.c]]; adding_bone_indices.Clear(); for (int k = 0; k < 3; ++k) { - UInt32 idx0 = v[k].Idx; - Point4 wgt0 = v[k].Wgt; + UInt32 idx0 = refvs[k].Idx; + Point4 wgt0 = refvs[k].Wgt; byte* idx = (byte*)(&idx0); float* wgt = (float*)(&wgt0); @@ -134,8 +134,8 @@ namespace Tso2MqoGui for (int k = 0; k < 3; ++k) { - UInt32 idx0 = v[k].Idx; - Point4 wgt0 = v[k].Wgt; + UInt32 idx0 = refvs[k].Idx; + Point4 wgt0 = refvs[k].Wgt; byte* idx = (byte*)(&idx0); float* wgt = (float*)(&wgt0); @@ -147,13 +147,13 @@ namespace Tso2MqoGui idx[l] = (byte)bh[idx[l]]; } - //v[k]は値型なのでrefvertsに影響しない。 - v[k].Idx = idx0; + //refvs[k]は値型なのでrefvertsに影響しない。 + refvs[k].Idx = idx0; } - Vertex va = new Vertex(obj.vertices[face.a].Pos, v[0].Wgt, v[0].Idx, obj.vertices[face.a].Nrm, new Point2(face.ta.x, 1 - face.ta.y)); - Vertex vb = new Vertex(obj.vertices[face.b].Pos, v[1].Wgt, v[1].Idx, obj.vertices[face.b].Nrm, new Point2(face.tb.x, 1 - face.tb.y)); - Vertex vc = new Vertex(obj.vertices[face.c].Pos, v[2].Wgt, v[2].Idx, obj.vertices[face.c].Nrm, new Point2(face.tc.x, 1 - face.tc.y)); + Vertex va = new Vertex(obj.vertices[face.a].Pos, refvs[0].Wgt, refvs[0].Idx, obj.vertices[face.a].Nrm, new Point2(face.ta.x, 1 - face.ta.y)); + Vertex vb = new Vertex(obj.vertices[face.b].Pos, refvs[1].Wgt, refvs[1].Idx, obj.vertices[face.b].Nrm, new Point2(face.tb.x, 1 - face.tb.y)); + Vertex vc = new Vertex(obj.vertices[face.c].Pos, refvs[2].Wgt, refvs[2].Idx, obj.vertices[face.c].Nrm, new Point2(face.tc.x, 1 - face.tc.y)); vert_indices.Add(vh.Add(va)); vert_indices.Add(vh.Add(vc));